This is a character I created for a course I'm teaching at Games Art Institute, I picked something with lots of layers and detail to show how I approach complicated characters for games while staying true to the original concept.
This character is 76k tris, clothes and weapon being 68k and hair being 7.8k tris.
There are a total of 12 texture sets.
The original concept is by Sungryun Park: https://www.artstation.com/artwork/x9JVr
Embers - Realtime game character