Embers (Realtime)

This is a character I created for a course I'm teaching at Games Art Institute, I picked something with lots of layers and detail to show how I approach complicated characters for games while staying true to the original concept.

This character is 76k tris, clothes and weapon being 68k and hair being 7.8k tris.
There are a total of 12 texture sets.

The original concept is by Sungryun Park: https://www.artstation.com/artwork/x9JVr

Close up

Close up

Presentation image

Presentation image

orthos

orthos

Hair

Hair

Zbrush Highpoly

Zbrush Highpoly

Technical details

Technical details

Embers - Realtime game character