FOG - Fear of God (Real-time)

This is my first original character, normally working from concepts I wanted to see what came out when left to my own devices.
Everything was modelled in Maya, Marvelous Designer and Zbrush, this project was a big learning experience for Zbrush's hard surface workflows so the sword and Gun were done there, Maya was used for retopology, test bakes ,organisation and quickly modelling smaller pieces.
The texturing was done entirely in Substance Painter and everything was put into Marmoset Toolbag 3 at the end.

The characters final poly count is 32,852 triangles and the topology is visible in the marmoset viewer.

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Image from Marmoset Toolbag 3

Image from Marmoset Toolbag 3

Image from Marmoset Toolbag 3

Image from Marmoset Toolbag 3

Props

Props

Environment

Environment

Character maps and UV layout

Character maps and UV layout

Zbrush Hi-res

Zbrush Hi-res

Zbrush Hi-res Orthos

Zbrush Hi-res Orthos